| Guild Wars, Halo 2, The Sims 2 and five versions of Need for Speed are just some of the games you can hear the work of Omni Interactive Audio. When major developers and publishers like Electronic Arts, Microsoft, NCsoft and Vivendi Universal are looking for creative sound design with impact, music that hits the mark, voice work that speaks to you, and a team that smoothly puts it all together and into the game, including a polished final mix, they have turned to Omni Interactive Audio.
We provide a complete plug and play audio team; the core of the company used to be the EA Seattle audio department. Omni Interactive Audio has the breadth and experience to provide a complete audio package for any genre game. We are also a great resource in cases where an in-house audio director needs additional help to get all the audio for a game done in time, delivering drop-in audio, music or cinematic audio post-production on schedule. We have strong expertise in the technical aspects of game audio, and experienced management, which means potential problems are identified early, solutions are presented, and you can focus on other areas of the game that need your time. |